; ; Sitting-Duck robot. Use this one as a non-moving target. ; (it just spins in place) ; ; Sample robot - by Ed T. Toton III 02/04/97 #def turn_rate mov turn_rate, 8 :1 ipo p_rand, ax ; get random number and ax, 255 ; fix it to 0 to 255 opo p_abs_turret, ax ; aim turret opo 14, turn_rate jmp 1 #END 02/17/97 You can put whatever you want after the program by using the #END compiler directive, since the compiler stops compiling at that point.