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From the land of the dead:
Ilrath, the Liche - Ilrath (pronounced like "ill-wrath") is a very powerful liche, which is to say, a very powerful undead mage, and is the primary nemesis to King Malcolm. They both know how to press each other's buttons quite effectively... But unlike King Malcolm, Ilrath has a sense of honor and fairness. Ilrath's primary motivation is to seek ever greater power, and to continually raise the dead. As much as he uses and abuses the skeletons and other dead things under his command, he does have a profound caring for their well-being. This may sound contradictory, but if you think about it, skeletons can't die because they're already dead. They don't get sick or tired, and never complain about being over-worked. But if one is damaged in combat or by magical means, Ilrath takes it personally. He also has a strong sense of balance. He realizes that too much success limits future growth and expansion, and thus is careful not to win too much too fast. Despite the vile and evil acts that Ilrath may do, he's a complex character with good qualities as well. He's merely very selective about it. |
Morbius, another Liche - Morbius is much more pragmatic and practical than Ilrath is, but this isn't his home ground. He's a visiting liche, and not in charge here. He thinks Ilrath is too impractical and sentimental, and will sometimes act behind Ilrath's back. For the most part, he just grumbles to himself and stays out of the picture. If Ilrath were to ever fall, Morbius would be a far more dangerous leader in his place, simply because he lacks the self-control and ability to see the bigger picture that Ilrath so often tries to remind him of. |
Horus, the Necromancer - Horus isn't specifically allied with the liches. He seeks to control -all- undead, including the liches themselves. While not in command of a standing army, he is capable of summoning undead creatures to his command when he needs. This makes him dangerous not only to the living, but to the undead as well. Ilrath and Morbius are quite capable of resisting Horus themselves, but their skeletons and ghosts don't have the will-power, and can be turned. Horus usually doesn't go so far though, as he would rather gain the trust of the liches first... something he's not easily achieving. |
Skellion - A very unique undead being. He's rumored to be a powerful liche, one that is very old and no longer has any remaining rotting flesh, thus his skeletal appearance. He's a strange fellow, appearing at odd times, sometimes offering help in the form of useful goods. Doesn't appear to be on any particular side. Can be mischievious. Not much else is known about him. |
Death Kings - These are skeletal undead that in life were of noble blood.. Either they were royalty or felt that they were robbed of their rightful positions. In either case, in death they yearn to regain that which they feel is rightly theirs, and thus wear gold and jewels whenever they can get their hands on it. They're tougher and more zelous than standard skeletal warriors, but are vulnerable to the same forms of attack. |
The Four Horsemen - These are Ilrath's finest undead creatures. Very intelligent, loyal, and self-motivated, these four are not only very frightening, but quite capable of doing Ilrath's dirty-work. They often serve as commanders on the battlefield, or go on sensitive missions themselves. They sometimes also act as spokesmen or representatives, but that is less common. Sometimes their very appearance is enough to obtain a surrender. Their horses are ghostly steeds, somewhere between living and dead. They look normal at first, but their eyes have an unnatural glow. They also never get tired and can leap further and higher than any earthly horse. |
Skeleton Warriors - These are the standard troops for any undead army. Skeletons are mindlessly loyal. Slow and clumsy, but difficult to destroy. They're resistant to fire and missile attacks, but are very vulnerable to blunt weapons. As brainless as they seem, they still retain some level of their former self. It's as if they're forever in a dream-like state, and have some drive to regain their previous life. For this reason, they sometimes become distracted when reminded about their past. This can be overcome with sufficiently strong control over them. Sometimes the liche in command has to be very mindful of his troops to keep them from losing their way. |
Ghosts - Ghosts aren't as mindless as skeletons, and most of their mental ability remains. On the other hand, they lack the ability to effectively interact with matter, so they serve better as spies and messengers. Some learn to manipulate objects to some degree, but they make for poor warriors in that regard. In some cases they may have some minor magical ability, and sometimes these magical powers can be enhanced by a spellcaster (usually a liche). |
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