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From the land of the dead:
Ilrath, the Liche - Ilrath (pronounced like "ill-wrath") is
a very powerful liche, which is to say, a very powerful undead
mage, and is the primary nemesis to King Malcolm. They both know
how to press each other's buttons quite effectively... But unlike
King Malcolm, Ilrath has a sense of honor and fairness. Ilrath's
primary motivation
is to seek ever greater power, and to continually raise the dead.
As much as he uses and abuses the skeletons and other dead things
under his command, he does have a profound caring for their well-being.
This may sound contradictory, but if you think about it, skeletons
can't die because they're already dead. They don't get sick or tired,
and never complain about being over-worked. But if one is damaged in
combat or by magical means, Ilrath takes it personally. He also has
a strong sense of balance. He realizes that too much success limits
future growth and expansion, and thus is careful not to win too much
too fast. Despite the vile and evil acts that Ilrath may do, he's a
complex character with good qualities as well. He's merely very
selective about it.
Morbius, another Liche - Morbius is much more pragmatic
and practical than Ilrath is, but this isn't his home ground.
He's a visiting liche, and not in charge here. He thinks Ilrath
is too impractical and sentimental, and will sometimes act behind
Ilrath's back. For the most part, he just grumbles to himself
and stays out of the picture. If Ilrath were to ever fall, Morbius
would be a far more dangerous leader in his place, simply because
he lacks the self-control and ability to see the bigger picture
that Ilrath so often tries to remind him of.
Horus, the Necromancer - Horus isn't specifically allied
with the liches. He seeks to control -all- undead, including
the liches themselves. While not in command of a standing army,
he is capable of summoning undead creatures to his command when
he needs. This makes him dangerous not only to the living, but
to the undead as well. Ilrath and Morbius are quite capable of
resisting Horus themselves, but their skeletons and ghosts don't
have the will-power, and can be turned. Horus usually doesn't
go so far though, as he would rather gain the trust of the liches
first... something he's not easily achieving.
Skellion™ - A very unique undead being. He's rumored to
be a powerful liche, one that is very old and no longer has
any remaining rotting flesh, thus his skeletal appearance.
He's a strange fellow, appearing at odd times, sometimes offering
help in the form of useful goods. Doesn't appear to be on any
particular side. Can be mischievious. Not much else is known
about him.
Death Kings - These are skeletal undead that in life were
of noble blood.. Either they were royalty or felt that they were
robbed of their rightful positions. In either case, in death they
yearn to regain that which they feel is rightly theirs, and thus
wear gold and jewels whenever they can get their hands on it.
They're tougher and more zelous than standard skeletal warriors,
but are vulnerable to the same forms of attack.
The Four Horsemen - These are Ilrath's finest undead
creatures. Very intelligent, loyal, and self-motivated, these
four are not only very frightening, but quite capable of doing
Ilrath's dirty-work. They often serve as commanders on the
battlefield, or go on sensitive missions themselves. They
sometimes also act as spokesmen or representatives, but that
is less common. Sometimes their very appearance is enough
to obtain a surrender. Their horses are ghostly steeds, somewhere
between living and dead. They look normal at first, but their
eyes have an unnatural glow. They also never get tired and can
leap further and higher than any earthly horse.
Skeleton Warriors - These are the standard troops for
any undead army. Skeletons are mindlessly loyal. Slow and
clumsy, but difficult to destroy. They're resistant to fire
and missile attacks, but are very vulnerable to blunt weapons.
As brainless as they seem, they still retain some level of
their former self. It's as if they're forever in a dream-like
state, and have some drive to regain their previous life.
For this reason, they sometimes become distracted when reminded
about their past. This can be overcome with sufficiently strong
control over them. Sometimes the liche in command has to be
very mindful of his troops to keep them from losing their way.
Ghosts - Ghosts aren't as mindless as skeletons, and
most of their mental ability remains. On the other hand, they
lack the ability to effectively interact with matter, so they
serve better as spies and messengers. Some learn to manipulate
objects to some degree, but they make for poor warriors in
that regard. In some cases they may have some minor magical
ability, and sometimes these magical powers can be enhanced
by a spellcaster (usually a liche).
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