Welcome, fellow demiurge. What power this software brings for beings such
as ourselves, no? While many are content to control the lives of a
handful of "normal" people, we here at NecroBones Enterprises felt that
it would be more our style to raise the dead. On our first attempt, we
felt that we were met with relative success, though a few sacrifices
had to be made, and many of our creations are just too friendly and neat.
However, what we've done so far is below for you to see.
|"I always said this much TV would rot your brain!"|
As I said on my Dungeon Keeper 2 page, any
game that can feature dancing skeletons (or zombies, etc) earns a
lot of points in my book... If it weren't for the skin editing, I
probably wouldn't have maintained much interest in this game.. But
I must say, making all sorts of lazy slobby grouchy undead creatures,
making them independantly wealthy (via cheat codes) and then putting
them in all sorts of twisted situations is really cool..
|"Auugh! What did you do to my computer?"|
One of the challenges in getting the skins to work correctly is that
the characters all use a generic set of hand textures that needed to
be replaced. The unfortunate side-effect is that any -living- humans,
neighbors or otherwise, look like they're wearing gloves since they
have the corpse colors on their hands. I've since discovered that you
-can- actually make hand skins that get loaded only with a specific
skin, but I haven't gotten around to doing so since the download here
would grow quite a bit from having something like 20 sets of these hand
images. Below you'll see the "Undead Family", such as it is. Of course,
some of these aren't always used in
my simulations, since there's quite a few of them for a single family,
and I also tend to use the heads/bodies in different combinations and
with different names.
|"No one loves me..."|
And in case you're wondering, the money-cheat in the new patch is "rosebud"
(it used to be "klapaucius"). The money-cheat is a necessity with zombies,
since they tend not to be able to hold down jobs. :)
Need names for your zombies? Try the
Zombie Name Generator
(press "reload" on your browser for more).
Eyesnack likes to nibble on eyes, probably because he's missing one
of his own. A bit of a slob, and balding right down to the bone,
he's not a happy camper.
Lurch is the only one we're tempted to send off to work, since he's
the only one capable of dressing for interviews. This, of course,
is only because it's what he was originally buried in.
Stretch's name is a bit of an oxymoron. You can see how the bone
is showing through on places, and we're afraid if he stretches
much, he might pull himself apart. No matter, we can always make
Brainsuck doesn't need much explanation. Mmmmmmm.... Braaaaaaiinnnssssss..........
His favorite website is www.brains4zombies.com.
BoneMunch is one bad apple. He's got a burr so far up that it'll
never be removed. He's ready to kick anyone's ass, including his
Triste is very appropriately named, as she has tendencies towards
sadness, anger, and frustration. She's very outgoing, but has
little to offer in her personality otherwise.
Skinrot is, well, a rotten kid. Or is that a rotting kid? Either
way, it wasn't long before he got shipped off to military school.
Who could possibly expect a zombie to do well in school anyway?
It was only a matter of time.
Mask is similar in personality to BoneMunch, except he's also
quite playful. The lack of seriousness combined with his
abusive nature makes him just as dangerous as Bonemunch, but
he chooses his targets for his hatred a little differently.
HairRip has a receding hairline because of all the hair he's pulled out
of his own head. I don't think he handles stress well, especially if
he's staying in his pajamas all the time....
Ossis, named after one of our comics characters, is one of the more
cleanly denizens of this six-corpse hovel. Well, not really, but he is
a little more stylishly dressed. The truth is, none of the "Undead
Family" members have any personality at all.
(Yeah, I know, looks like crap)
Osso, also named after the comics, can be a bit argumentative. Often
sleeping on the sidewalk, and slapping or insulting neighbors, he's
quite interesting to behold.
Not actually a member of the family, "Bones Skeleton" here lives
down the street, has a cushy job as a pickpocket, lives by himself,
and has one really nice bachelor pad, equipped with all the latest
electronics and a game-room. Theft pays, and so do the cheat-codes.
(And again, I know, he kinda looks like crap. But hey, it's my first attempt
at a skin for a 3D character - ever)
Now I'll bet you're wondering how we raised the dead as such.
Well, I'll tell you. We were aided by a few mad scientists,
which you can see below...
Meet Harry. Though his name may sound like a bit of an oxymoron,
he's anything but a moron. With several advanced degrees in
chemistry and materials sciences, his scientific background is
not to be trifled with. Lately though, he may have started
delving into other fields of research, and won't admit as to
whether the green stains on his labcoat are chemical in nature,
or were bled by something...
(I love small details... notice the ID badge he wears)
Here we see Anton, a well known and feared mad scientist. Few
scientists ever show the level of devotion to their work as
Anton does, as is evidenced by the blood stains on his coat
and face. Most of his work is very secretive, so it's anyone's
guess as to what his surgical talents are being used for.
Now meet Philbert. Not quite as diligent as the other two, he
barely made his way through school. Now an expert on explosives
and pyrotechnics, he's probably one of the more dangerous of
the three, especially when you consider his complete disregard
for safety procedures. His most well known invention is the
self-striking match, a favorite amongst arsenists everywhere.
(details- notice the dosimeter on his lapel)
And here we see Malcolm, an expert in electronics and
engineering. A master of all things digital and mechanical,
some of his favorite inventions include a faster-than-light
pinball game, self-guiding bullets, and a virtual reality
If you would like to download these skins, you may do so by clicking
the appropriate links below: [note- please be kind to the server;
if these get downloaded a little too much, I may have to remove them]
- [Zombies] (~ 570k)
This package contains all of the above zombies, plus a few alternate headshapes for
the skins included. Includes green hands (all medium skinned sims will have green hands).
- [Zombie Accessories] (~ 100k)
The skins in here replace some of the basic built-in medium-color skins for bathing, showering
swimmng, pajamas, and formal wear. The idea is that if you don't mind using medium skin
for nothing but zombies, then you can use these to not see wierd things when the zombies
do these activities. Notice how the zombies put on a diving wetsuit for swimming and
- [Skeletons] (~ 130k)
These are the 3 skeleton skins shown above, plus a few alternate skull shapes.
Package includes white hands. I seperated these from the zombies since you may not
want all of your light-skinned sims having white hands just to use a few crappy
- [Workers] (~ 70k)
This file contains replacement skins for the gardener, firefighter, and repair guy.
Basically, these are zombified versions of the originals (changed only the skin,
and not the clothes).
[Skeletons] (~ 150k)
Not actually made by me, these skeletons look MUCH better than mine (see
image on the right). Actually, the skins and 3D data came from within the
game itself (as can be seen with FarView). Anyway, I found these at
Dr. Frankensim's page. I'd have tried this myself, but why when
someone already did the work for me? :)
- [Mad Scientists] Click on the ones you want:
To install them, you need to copy them into your gamedata/skins directory. There
are several copies of some of the same face images, but matched with different
head forms, so that you can pick and choose a little more. Note- these change
the color of the hands for ALL light and medium-skinned people.
To return the hands to their original color, you'll need to delete the
HF*.BMP, HM*.BMP, and HU*.BMP files in the skins directory.
If you want to see the correct hands in simshow, you'll need to set
the file attributes of the existing hand images before you'll be
permitted to overwrite them (or better yet, you should ZIP them up
or rename them so you can put them back later).
To make them act a little more zombie like, make them angry by
not giving them enough places to sit or sleep, and be sure not to
let them have certain conveniences like showers or stoves (optional
of course). Also, don't give them much personality (perhaps a little
activeness or outgoingness, but no real niceness or neatness).
I've discovered that someone else had a similar idea, and you
can see it here: Zombie Sims.